Summary

Title:Spotty hair distribution
Category:Workflow
Status:Closed
Posted By:maryn ( Krzysztof Bogdanowicz )
Date Created:20 August 2020

Problem

Description:

Hello ! In 3dsmax 2020/Corona renderer I face a problem of spotty appearnce of hair. I made meshes in Marvelous designer or straight in Max and see uneven hair distribution. They have uv, sometimes they have a displacement from material. When I render hair only it looks much better. For me it looks like hair does not follow a mesh. I think it is my fault because I am rather a beginner in Ornatrix.

All the best

Krzysztof

Steps to Reproduce:
 

Attached Files:
Image 1Image 2

I checked an issue - in "Guides from surface" mod guide generation should be from mapping channel and all works fine.

Maryn

Hi Maryn,

Did you solve the problem? 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hello ! Yes I solved - when mesh comes from Marvelous Designer with UV mapping than in "guides from surface" mod I need to choose an option to generate hair from mapping channel, not from mesh. All looks great now !


Attached Files:
Image 1Image 2

Maryn