Hello
problem, possible clustering, during net render . Not happening when render local
hair from guides Remember ,checked
and pcached dynamics
thanks
attached image
Hello could you try using the UV based option and see it that solves your issue?
Thanks
Michael
hi
when uv based is on, cluster result is strange
example with a teapot
andrew
i found an older post from 2014 mentiong the same problem without solution, its like a continous bug
http://www.ephere.com/plugins/autodesk/max/ornatrix/defect_2330.html
Lowering the threshold to 10 or lower seems to be a solution for now and have a stable rendering without poping hair around ..
You need to make sure:
This should fix the issue.
Marsel Khadiyev (Software Developer, EPHERE Inc.)
Thank you, i'll try that)