| Adriano, I wasn't able to reproduce this bug on my test scene but it indeed crashes in your scene. I will look into it and get back to you shortly. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Can you please include the hair maps? You can send them to my email: Jeordanis.f@ephere.com Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hey Jeordanis, thanks for looking into it, but i feel it's no use anymore. Loads of issues i was having today came from the simple mistake i did to keep a turbosmoooth on the base mesh. Michael was kind enoguh to remind me of not doing so and everything else went well after that. So i wouldn't be surprised if that scene i shared was bugged cause of that.
If i see this issue happening again the coming days i will forward you the full archive of the problematic scene.
Cheers, A.
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| Great, thanks for the update, Adriano. Let me know if you need anything else. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hey Jeordanis. As discussed i'm sending you the archived project i'm working with as i'm still getting that error when browsing though "Current channels" of the mapping parameters. As soon as i switch to channel 2 Ox / 3ds max crash. I don't think it has anything to do in partricular with the distribution maps i'm using, but it could be. I'm simply making some Tiff black and white maps with the Viewport canvas of 3ds max and dropped them into the distribution of my guides and my hair. The rest of the set up is very simple and straight forward, please be so kind to have a look, hopefully there is a solution.
Sending you the email right away.
Cheers,
A. |
| Hi Adriano, I was able to reproduce this bug in your scene only. I have reported this to the dev to determine if it is a bug. A workaround is: Go to MeshFromStrands, Change Num. Channels to 4 and then 5 again. This solved the issue for me. Let me know if this works for you. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |