Title: | Inherent UV from mesh strip is not working |
Category: | Workflow |
Status: | Closed |
Posted By: | ShanaK ( Shana Koenig ) |
Date Created: | 14 June 2018 |
Title: | Inherent UV from mesh strip is not working |
Category: | Workflow |
Status: | Closed |
Posted By: | ShanaK ( Shana Koenig ) |
Date Created: | 14 June 2018 |
Description: | I can't get any UV's from a plane onto to UV strip. I have watched all your tutorials and read through the documentation. Based to what you show, should just have to d the following:
My hair should be the same color as the base strip but it isn’t. It is missing all the UV’s. I have been using 3ds Max for about 20 years. Also you documentation on the website is lacking for the Hair Texture parameters. https://ephere.com/plugins/autodesk/max/ornatrix/docs/5/Hair_Texture.html This only explains 1 parameter, channel span, when there are at least 20. I have also found root to tip DOES NOT WORK. I have tried this with both quick hair on a basic sphere and OX hair from mesh strip. Please let me know how to get the UV’s working so I can vary color from the base to the tip. |
Steps to Reproduce: | Please see the screen capture
https://www.dropbox.com/s/kp7gnwfgalqqpwo/UV_problem_screen_cap.jpg?dl=0 |