Posted by: | EPHERE | |
Data created: | 9 June 2021 |
New: Mesh From Strands Ignore Hidden Strands option Fixed: Hairs from Guides does not generate hairs correctly when using a Vertex Map Fixed: Moved Guides from Surface length randomness parameter closer to length parameter Fixed: Clumping doesn't save the result with scene in some cases Fixed: Crash importing splines into Edit Guides when there are 0 current strands Fixed: Ground strands reset data on scene reload in older scenes Fixed: Surface Comb doesn't save mirrored sinks Fixed: Broken guides after symmetry for selected group Fixed: Dynamic grounding doesn't update grounder output Fixed: Generate Strand Data doesn't produce correct channel data output when it is applied to some strand groups Fixed: Strand filtering (hair isolation, filter operator, % in baked guides) doesn't preserve strand groups Marsel Khadiyev (Software Developer, EPHERE Inc.) |