Posted by: | ![]() | EPHERE |
Data created: | 18 August |
New: GPU hair display (offloading viewport geometry calculation to the GPU) New: Volumetric viewport hair shadows (on by default) with a variety of adjustable parameters New: About dialog converted to Qt New: All global settings are now in a separate Qt Settings dialog. New: Settings Reset to defaults button. New: Character mesh (separate from Distribution mesh) can now be assigned in Ground Strands modifier. It is used for hair shadows and will be used in various places (e.g. collisions) in the near future. New: Combined root count related parameters in Hair from Guides modifier into one map New: Added a UI slider to control clump editing position New: Much faster clumper cage calculation through multi-threading New: Internal/core speed and memory optimizations New: Added curved extensions option to grow/shrink brush Fixed: Much quicker clump position dragging by avoiding invalidation of clump cages Fixed: Push Away From Surface doesn't change output when input geometry changes Fixed: Don't draw actual hair when an overlay has 100% opacity Fixed: Lines drawn in tools with non-0 thickness are treated as screen/pixel-scale values (as opposed to world units) Fixed: Tools draw polylines without z-buffer (matching behavior on other hosts) Fixed: Clumps closest to the viewer are selected on click, fixing a frustrating selection issue in Clump modifier. Fixed: Curves imported into Edit Guides are sometimes straightened at the end Fixed: GPU hair not displayed in orthographic views Fixed: Lengthener "jumping" points issue when using curved extensions Marsel Khadiyev (Software Developer, EPHERE Inc.) |