Posted by: | KevinCease | |
Data created: | 29 November 2022 |
Hi I have several years experience with XGen in Maya, however I am moving to another program due to the bugs maya has. I am trying this for the first time and not finding many tutorials. I just want to take my mesh, and manually add guides and sculpt similarly like xgen. Having trouble finding a method to simply place guides one at a time and sculpt them. Also wondering if i have to use a scalp mesh extraction vs just using a density map on the head model, which i have already as a texture. I see I can create splines and convert to guides, but splines have to be manipulated with vertex unlike guides which can be easily pushed with sculpt tool . Looking forward to responses thanks. Rendering with redshift. | |
30 November 2022
#32065 | |
Hi, My post here answers your question about planting guides.
That is up to you. Many users do that for convenience. It helps to make the groom more modular.
Once you convert splines to guides you can use Edit Guides with Ornatrix brushes to sculpt them as with any Ornatrix object. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |