A few max Ornatrix questions.

 
 
 
Posted by:flame146
Data created:30 July

Hi, I've accumulated a few questions that bug me with Ornatrix for 3ds max.<br><br>1) When making Partings, is there a way to make an edge loop selection and convert that to Partings? Right now I'm manually clicking partings, don't know if there's a better way to do it.

2) Since Ornatrix comes with default settings that I guess work for most scenarios, but are there some settings to click, modifiers to use or something when making still hair (non animated), something that makes things run more smoothly or more stabile?

3) I'm using Corona render, and Corona doesn't have a "visible in render" feature, so when I set Preview Strand Fraction in HairFromGuides to some low number, I see a fraction of hairs in viewport, but once I run Interactive render, all 100% of hairs get displayed in viewport, so if I have like 4mil hairs, all of them are in my viewport and then my max gets turbo slow. I understand that's a Corona render issue (I guess?), but is there something I can do to ease up the workflow in Corona when that happens? Is there maybe some feature that can optimize viewport load somehow or something?

4) Since I'm making furniture with fur for product renders, rendering a 1-2mil hairs for a chair is not that big of a deal (kinda), but I'll be having large 4 seater sofas, I also need to make closeup shots of those sofas, would rendering lowpoly wide hairs with bitmaps of hair chunks be a way to go for that scenario? Is that in general a way to go whenever I have more than 1mil hairs? Because a sofa like that would need about 5-6mil hairs minimum

Thank you :)

to add another one

5) I noticed that after a few hours messing with the fur, my RAM tends to go up and up, I have 128gb of ram, and now after 2 hours of using ornatrix and testing in render, I noticed my ram is at 77% of usage. So shutting down max, and opening the scene and starting the render, my RAM usage is at around 20%