| Posted by: | ruxlag | |
| Data created: | 2 days ago | |
Hi all, I wrote up the Ornatrix grooming-and-baking pipeline I use for stylized characters: choosing Fur Ball vs. mesh strips, mask-driven regional control (density / gravity / length multipliers painted in Substance), look-dev for both methods, and a rigging-safe bake & handoff. It's all generic technique: UI, operator stacks and masks, no client work. I also released a small free, open-source Maya tool (MIT) that builds the operator stack in this order in one click and keeps heavy grooms responsive. Tool: https://github.com/ruxinliang-dev/groomist Would genuinely love feedback from other Ornatrix users, especially on the bake, Attach Roots step and how you handle multi-mask animal fur. Happy to expand any section. |



