Mirroring

 
 
 
Posted by:magilla
Data created:9 August 2013

Is there a way to mirror your groom?

Have you tried the "Ox Mirror" modifier for hair?

Marsel Khadiyev (Software Developer, EPHERE Inc.)

all of the modifiers seem to have disappeared from the list except for the three guides mods.

 

btw - I was getting really annoyed at this plug-in. It says saving is disabled, but I just realised that I can actually save but every few minutes all of my settings are nuked! I'm trying to evaluate this for a feature film - can't really do a hell of a lot in ten minutes!

Hello Magilla,

for Mirror you can use OX Strand Symmetry. Usually this is done right above Guides. There is a topic in the docs that goes over this here:

http://www.ephere.com/plugins/autodesk/max/ornatrix/docs/components/hair/symmetry.html

If your not seeing the correct OX mods usually this is because Show End Result is on in the Modifer Stack. If you toggle this off you should see all the mods applicable to your current selection.

On the trial we did choose to go the saving disabbled option. This is because many times a 30 day trial is not enough time for production artist. You should be able to work for many hours however and not just 10 minutes (without saving).

Thanks!

Michael McCarthy

Thanks for the replies,

It was the autosave - every time it tries to autosave the settings are wiped. I thought I had turned that off already!

Couldn't find Ox_Mirror but the Strand Symmetry really doesn't do what I expected.

 

If I understand correctly. you emit from one side and mirror after the edit guides mod. This produces a symmetrical result, but then how do i create assymetry to get a natural look? Perhaps a blendshape like we use with faces?

I cannot comb the hair with the symmetry mod in the stack (even if turned off) the guides along the seam react strangely, curling up in odd directions, when combed.

At the docs link above you will find this info:

 

"The best strategy is to use symmetry on guides, once modeling is done collapse them down, and use the ground modifier to ground both sides onto the mesh. Because symmetry doesn't produce and surface information the guides on the other side have to be reprojected onto the surface to get sensible results. Note that if you're applying symmetry on top fo your stack, then you shouldn't really worry about surface information since all of the work on hair requiring it is already done."

 

by doing this you can get proper interpolation as well as assymetry when your done. Also you could get assymetry by adding another Edit guides modifer above the Strand Symmetry.

 

Hope that helps

Thanks!

Michael McCarthy