Ox and velocity

 
 
 
Posted by:TAT Studio
Data created:20 September 2013

Hi there !

 

we've got some trouble while calculating velocity on Ox characters.

Our worflow with hair & fur was render in geometry mode with grey overide shader and vray velocity render element, that's what we're trying to reproduce with Ornatrix.

 

So we add a mesh from strand modifier on top (just under vrayOx) and we swtich to geometry mode.

But the fur is incomplete, it doesn't fit the diffuse one.

 

Is there maximum hair while using mesh from strand ?

Look at the video, it's maybe more comprehensive :

tatprod.com/Bug/Bug_velo_1.mov

I've send the max file too, if you can have a look at it.

http://tatprod.com/Bug/Bug_Ox_Mesh_e12p059_02.zip

 

 

Thanks !

-pingus-

 

http://tatprod.com/