Hi, first I must say that I havent searched the forum for an answer, I'm sorry, but we are in a rush to render so I hope someone can help.
I have a character with hair done using HairFromMeshStrips (Maya 2017 Update 3+ Redshift Experimental 2.5.19). So each clump of hair is a tube that has hair flowing through.
My goal is to render a turntable, so I've created a joint and binded all geometry to it. Now, when I use the rotate manipulator to rotate the joint everything looks light, the hair goes along, but if I set two keyframes on the Rot Y of that joint and play or render the hair stays behind.