Hello,
Like in the title: Is there a way to snap mesh from strands roots to the surface? (Edge of the geometry)
Regards
MN
Hi!
Did you find a solution for this? I'm also having this problem. I'm generating cylinders...
thx!
Marco
In MeshFromStrands there is an option called Conform To Surface, set it to Surface Normal.
Jeordanis Figuereo (Product Designer. EPHERE Inc.)
Thank you :)
Hello, that's so cool surface.
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