Title: | Invert function for Vertex Color Channels |
Category: | Workflow |
Status: | Considered |
Priority: | |
Posted By: | shawnolson ( Shawn Olson ) |
Date Created: | 24 November 2015 |
Description: | I'd like the channel functions for the various distribution/density channels to allow inverting vertex color values. Right now the invert function only works on texture maps (as I understand). But if you are using vertex colors for quick mesh masking, you may have the colors you need for some effect you are working on but in reverse for the needs of OX. It would be nice to simply be able to invert the vertex colors instead of having to duplicate them and invert them manually. Or is this already possible and I just haven't come across the right setting? |