Title: | Prevent precisely parallel strands |
Category: | Workflow |
Status: | Considered |
Priority: | |
Posted By: | Booska ( John Brophy ) |
Date Created: | 24 January 2016 |
Description: | One of the dead givaways that hair is CG is the presence of random hair strands that appear to be exact copies of each other running side by side. It would be nice to introduce some kind of algorithm to prevent the hair strands from being so similar to each other. |
28 January 2016
#7574 | ||
Interesting feature. I guess this could be an option/add on to the frizz modifier? How would you expect this to be resolved: through noise, additional waviness, change in direction? Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
30 January 2016
#7603 | ||
Yes, I was thinking perhaps a locally applied Outliers function. Something subtle enough to not mess with the overall hair sculpt, but just enough to break up those parallel hairs. John Brophy Fine Art www.jbrophy.com |