| to clarify it the transform change after grounding the strands |
| one image is better than 1000 words :) |
| Hi Mr. Frodo, Plese try turning OFF "Use Global Coordinates" option when exporting the .abc file. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| it dont help everiteme i press undetach roots in ground strands it rotates |
| Are you allowed to share this scene for testing? If so please send it to Jeordanis.f@ephere.com. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
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| Thank you! Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi Frodo, How are you exporting the .abc file? Can you please describe the steps? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| just select the ornatrix object with and export it as ornatrix alembic |
| But I can't see any Ornatrix object in your Maya scene. Are you exporting from Maya to Max or from Max to Maya? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| i remove it for the testing scene. from maya to max |
| i was able to transfer the animation via exporting mesh from strands as alembic and then in max use it as guide mesh but if it works throungh strand animation export/import will be better |
| Alright. I will try doing it from scratch. But glad to hear it worked using Mesh From Stands. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| all this is to think about how to simplified transfering animation from maya and max or vice versa :) now its not really confortable |