Zookeeper 1.4- with State Sets and many more great improvements and additions!

 
 
 
Posted by:EPHERE
Data created:19 April 2010

We are proud to announce the 1.4 release of Zookeeper for 3dsmax. After taking in a lot of feedback we have improved Zookeeper's layout, speed, and ease of use significantly since 1.3. However, the major improvement in 1.4 is the addition of State Sets- a new way of working with your 3dsmax scenes.

Besides providing a robust and easy to use render pass management system state sets go a long way toward generally improving your workflow- from viewport and node layout to rendering and animation setup. We have created a video to help you understand this concept:

We are also pleased to announce that Zookeeper now officially supports 3dsmax versions 2009 through 2011. This update is free to all our current customers and is available immediatealy among our semi-weekly updates.

If you have any questions or comments please contact us.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

This is incredible! You can tell that ZK is built on practical production situations, with all the small things that work as you would expected, rather than something that is developed based on guessing how a feature is used.

Thank you duke

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Ha! Didn't have time to check out the latest updates of ZK, and now this. Great work, really!

The state sets look awesome. I guess it has to keep track of the order in which I changed my settings, because some parameters don't exist until I change the renderer, for example?

Is there a list of supported scene changes that ZK can track?

Cheers!

-- MartinB

Martin

 

Hey Martin,

Thanks for the kind words :)

I guess it has to keep track of the order in which I changed my settings, because some parameters don't exist until I change the renderer, for example?

With renderers there are really two ways of changing settings. First one, if you use the same renderer you can adjust parameters and they will be tracked (this only works for scanline and MR at the moment). Second way is assigning a whole new renderer to each state. In second case all parameters are new, as you mention, so they will all be tracked (for all renderers).

I guess the way to choose depends on the situation since each one has advantages and disadvantages.

Is there a list of supported scene changes that ZK can track?

Not yet, I am planning to compile one for the docs though. Right now most viewport info, object and layer properties, render and environment settings, effects/atmospherics/render elements on/off state, lights on/off status, shadow type, intensity, and color are tracked. I'm adding more stuff to track with new builds, though, so eventually the idea is to get most usefull stuff in there.

Marsel Khadiyev (Software Developer, EPHERE Inc.)