When I try to render with VRay HairFromMeshStrips returns an error:
select -r pPlane1 ;
OxAddHairFromMeshStrips {};
// HairShape1 //
# pymel.core : Updating pymel with pre-loaded plugins: svgFileTranslator, invertShape, mayaHIK, GamePipeline, CloudImportExport, curveWarp, tiffFloatReader, MASH, poseInterpolator, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, vrayformaya, VectorRender, gameFbxExporter, OpenEXRLoader, lookdevKit, Unfold3D, Type, mayaCharacterization, meshReorder, modelingToolkit, rotateHelper, MayaMuscle, matrixNodes, AbcImport, zray, autoLoader, deformerEvaluator, sceneAssembly, gpuCache, Substance, xgenVRay, OneClick, Ornatrix, shaderFXPlugin, objExport, renderSetup, GPUBuiltInDeformer, ArubaTessellator, vrayformayapatch, quatNodes, fbxmaya
select -r Hair1 ;
select -r HairFromMeshStrips1 ;
OxAddStrandOperator "" "ChangeWidthNode";
// ChangeWidth1 //
// Warning: V-Ray : Could not export material "hairPhysicalShader1" //
// Error: V-Ray : There was a fatal error updating the scene at time 1.000000 for V-Ray //
Maya 2018.5
Vray 3.6.004
Ornatrix 2.3.0.18712 [Latest Stable]