Procedural hair
- Friendly operator stack workflow for building hair
- Strand groups for non-destructive filtering
- Multiple dynamics options for all types of simulation
- Familiar iterative refinement workflow
- Easy to use groom preset system
A non-destructive grooming pipeline that fits Maya like a glove, from the first guide to the final render.
Build hair from a stack of small, friendly operators, then refine it by hand. Every step stays editable.
Documentation, tutorials and a community that answers. Runs on Windows, macOS and Linux.
Try it with the free demo, buy a perpetual license or rent one.