Title: | Maya: Ornatrix crash during playblast |
Category: | Crash/Critical |
Status: | Closed |
Posted By: | brendantop ( Brendan Topley ) |
Date Created: | 29 June 2020 |
Title: | Maya: Ornatrix crash during playblast |
Category: | Crash/Critical |
Status: | Closed |
Posted By: | brendantop ( Brendan Topley ) |
Date Created: | 29 June 2020 |
Description: | Ornatrix Version: 2.4.9.21924 Maya Version: 2019.1 Note on Version used: Our current production cycle is locked to using 2.4.9.21924 - Future productions will be able to upgrade to newer versions. During production, we use Maya's Playblast to capture work for review. We have had mixed success with stability when combined with Ornatrix, but have come across a reproduce-able error/crash we would like to draw attention to. There is typically a large cost to producing a playblast with all the creature FX elements enabled (including fur/hair) so we choose to run the viewport capture through a render farm job. Maya's playblast is able to function in batch mode, provided the machine doing the work has either a physical GPU or a virtual GPU (virtual machine). Side note: We have also recieved reports from our artists concerning stability issues while running in GUI mode This has also been tested with Ornatrix Version: 3.0.1.22988 See attached .zip file for more details and crash logs. |
Steps to Reproduce: |
See attached .zip file for more details and crash logs. |