Title: | Random position when on AutoPushAway from surface |
Category: | Workflow |
Status: | Open |
Posted By: | Shanvood ( Igor Rogov ) |
Date Created: | 19 November 2020 |
Title: | Random position when on AutoPushAway from surface |
Category: | Workflow |
Status: | Open |
Posted By: | Shanvood ( Igor Rogov ) |
Date Created: | 19 November 2020 |
Description: | <audio class="audio-for-speech" src="https://ephere.com/plugins/autodesk/maya/ornatrix/"></audio> </div>
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Steps to Reproduce: | <audio class="audio-for-speech" src="https://ephere.com/plugins/autodesk/maya/ornatrix/"></audio> </div>
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19 November 2020
#29219 | ||
20 November 2020
#29237 | ||
<audio class="audio-for-speech" src="https://ephere.com/plugins/autodesk/maya/ornatrix/forums/defects/"></audio> </div> </div> </div> </div> | ||
25 November 2020
#29261 | ||
Hi, Sorry for the delay. It looks like the hair strands are trying to collide with a mesh that is smaller than the surface of the animal. Basically the strands are being conformed to the polygon selection instead of the whole character. If this is the problem then this is by design, not a bug. This feature should only be used when you are using the whole character or animal as distribution mesh, so the strand collision will always find a nearby mesh to collide. To fix this, turn OFF this option and use Push Away from Surface node instead. Documentation here: https://ephere.com/plugins/autodesk/maya/ornatrix/docs/3/Push_Away_From_Surface.html My explanation for this behavior is also described here: https://ephere.com/plugins/autodesk/maya/ornatrix/docs/3/Edit_Guides_Operator.html Search for Push Away from Surface. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |