Summary

Title:Redshift Hair Shader | procedural feather | problem with UV's
Category:Other
Status:Closed
Posted By:StudioLocal ( Pete Circuitt )
Date Created:1 March 2021

Problem

Description:

I am following the procedural feather tutorials. There appears to be a problem with the UV creation. The mesh to strands modifier generates correct UV's but if you turn it off, the UV's are different and therefore we are unable to add any texture information to our procedural feathers. File uploaded with simple checkerboard texture. 

thanks for taking a look.

Maya 2020 update 4 + Redshift 3.0.38 + Ornatrix 3.1.8.27041

Steps to Reproduce:
 

Attached Files:

>Fth_Piwi_FTail_M_01.mb (86360 bytes),

Just in case another user find this post. We worked this via email. 

What happens here is that Redshift does not support our per-vertex data channel yet. We hope that Redshift devs will support this in the future. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)