Title: | Scatter op fails to fully scatter |
Category: | Crash/Critical |
Status: | Confirmed |
Posted By: | ghoest ( Nicholas Burkard ) |
Date Created: | 9 March 2021 |
Title: | Scatter op fails to fully scatter |
Category: | Crash/Critical |
Status: | Confirmed |
Posted By: | ghoest ( Nicholas Burkard ) |
Date Created: | 9 March 2021 |
Description: | using the scatter op to scatter feathers, I'm finding that when VP2.0 is turned to DirectX, I only see a very small percentage of my feathers scattered on the surface, if I reduce strand coint on the object being scattered then I get more scattered. When I render with arnold I get the full amount of scattered point, but with redshift I get the small amount I see in the viewport. I've included an example file as well as an image of prescatter/postscatter(OpenGL viewport) and what happens when I render via redshift (3.0.36 latest release) This is using the current Ornatrix 3.1.8.27041 |
Steps to Reproduce: | open maya file and render via redshift |