Summary

Title:Renderman not respecting viewport Count Fraction
Category:Crash/Critical
Status:Open
Posted By:matt@trickshotfilms.com ( matt pidgeon )
Date Created:16 September 2025

Problem

Description:

This may be an issue for Pixar but Renderman for Maya 26.3 isn't working with viewport fraction. In other words

it's only rendering what's visible in the scene. Are there any workarounds for this? Thanks


Steps to Reproduce:

I'm an XPU user. I just found out about the native support for RIS in Maya and Ornatrix 5. That's amazing! Is this something we can expect to happen for XPU users at some future point?

Please see

https://ephere.com/plugins/autodesk/maya/ornatrix/docs/5/Rendering_with_Renderman.html#Rendering-the-hair

Due to a limitation in Renderman, render quality needs to be enabled manually.


As for XPU, you already asked about it here

https://ephere.com/plugins/autodesk/maya/ornatrix/forums/general/thread_14882.html

If Pixar ever decide to design a new kind of procedurals that work in XPU, we'll consider developing one.


Ivan Kolev (Software Developer, EPHERE Inc.)

E-mail: ivan.kolev at ephere dot com

Discord: ikolev