Summary

Title:Rigid body and interpolated hair issue
Category:Crash/Critical
Status:Open
Posted By:Krikalev ( Serguei Krikalev )
Date Created:4 August 2016

Problem

Description:

Hi! Looks that interpolated hair doesn't see a rigid body at ncloth simulation. Hair remain penetrating in body...

Steps to Reproduce:

Hi Serquei,

This is because collisions are calculated through maya nCloth shapes. The interpolated hairs are not calculated/seen by the nucleus system.

There are a some options.

* Set the colission shape of the nCloth to higher number (bigger volume)

* You could however instead of using ncloth use Maya's nHair. Ornatix can be converted to this with a click of the button. Use passive colider for collisions. In this scenario you don't need Ornatrix Hairs from Guides. It's done with paintFx settings.

* Or you can convert the guides into Xgen (most complex option) 

 

Hope this helps:)

 

Cheers,

Marcus

 

Hi, Marcus! Many thanks for your tips, man! I tried your first and second option. Convert for nHair was better but I didn't get desired result. I'll try Ox dynamics now, I hope that work it... :D Thanks already, Marcus!