Title: | HairFromMeshStrips: Unstable/improper UVs with Redshift hair |
Category: | Crash/Critical |
Status: | Open |
Posted By: | dsyee ( Darrick Yee ) |
Date Created: | 6 September 2016 |
Title: | HairFromMeshStrips: Unstable/improper UVs with Redshift hair |
Category: | Crash/Critical |
Status: | Open |
Posted By: | dsyee ( Darrick Yee ) |
Date Created: | 6 September 2016 |
Description: | I am attempting to create HairFromMeshStrips using nCloth output cloth. I'm attaching an image of what happens. The top is an nCloth mesh with a ramp texture applied. The bottom shows HairFromMeshStrips (+ a RenderSettings node) on the same nCloth with the same texture plugged into a RedshiftHair shader. First of all, the hair (at the roots) doesn't inherit the color of the nCloth strip. More importantly, the hairs can change colors between frames. I don't think this is expected behavior? If so, how do I "stabilize" the hair colors so they don't change between frames? |
Steps to Reproduce: |