Summary

Title:Native Hair render vs Ornatrix abc render in Vray
Category:Crash/Critical
Status:Open
Posted By:engineeringa52 ( Kevin Bass )
Date Created:23 September 2016

Problem

Description:

Hey Marcel,

If i'm bugging you guys to much let me know.  But I came across and odd behaviour and was wondering if it was a bug.

Basic "fur ball" hair render in maya doesn't seem to take the underlying UVs, but when exported via Ornatrix .abc it renders as expected.  ?? wierd?  I can get the desired result if I put a MeshFromStrands node but that defeats the purpose of a curve/hair primative....

distance along strand from the VrayhairSampler works perfectly FYI....

I can work around it by just exporting an .abc file before i start dev, but thought I'd bring it up.

in the second picture I'd expect both furballs to look like the one on the Right (.abc via vray proxyNode)

Steps to Reproduce:

1. make furball

2. attach vray shader with ramp

3. export furball as ornatrix .abc

4. import using vray proxy node and apply same vray shader as in #2

5 render and compare.

using build Ornatrix_1.0.9.8686

 

Attached Files:
Image 1Image 2

Hi Kevin,

No problem at all, keep them coming. Which build of V-Ray are you using? I know that there were UV issues before but they were fixed.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

here ya go...

VRAYx64_Maya_2015_3.4_26838

and btw... almost any post will be from Andy....(CG Lead and TD). Kevin is the main IT guy the account is under. :)

Thanks again!

Andy