| Hi Milroad, Does it simulate OK with a longer length for you? Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| yes, but i have a feeling, when you change the lenght is like you changed the scale of scene??? And the hair is acting like you changed the scale of the scene... also i notice that particle radius is making problem when its 0, i had to tweak it untill i got the proper hair movement, + in maya 16 when im in VP2 its not updating viewport? cheers |
| When particle radius is 0 it is computed automatically from the scale of the object. Setting it to non-0 allows you to manually set particles scale. Regarding viewport update, make sure you have your scene evaluation set to DG: https://ephere.com/plugins/autodesk/maya/ornatrix/docs/1/Guides_or_Hair_Update_Problems.html Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| thanks for reply, i already tried and its not working, when i cut down the lenght its still acting like whole scene is scaled down... When someone cut your hair, dynamic of your hair is still the 'same', as i already reply, i will make an video, explaing whats the general problem... p.s. what will happen if i have a character with 2 type of hair? One long and one short? |
| me again :) here is an video link, best to view it in full screen i made some comments at the bottom of maya https://vimeo.com/184881553 pass: ornatrix |
| Thank you for the video, I can see the problems. I will try to reproduce them on my machine. Marsel Khadiyev (Software Developer, EPHERE Inc.) |