Summary

Title:MeshFromStrandsNode error
Category:Crash/Critical
Status:Fixed
Posted By:fuzeimage ( Fuze Image Maker )
Date Created:7 April 2017

Problem

Description:

Hi, I'm trying to use the meshfromstrandsnode to make the fur grab the model's uv, but when I apply the node, it renders with weird triangles.

Thanks.

Steps to Reproduce:

Forgot the printscreen.


Attached Files:

>ornatrix1.JPG (42169 bytes),

Hi,

Can you share a screenshot of your hairstack? Btw, you don't need MeshFromStrands to make the fur grab the model's UVs, Ornatrix does this by default. What renderer are you using?

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi! It's grabing the uv (looks right on the viewport) but it renders with errors. And if I want to use two UVSets?

I'm using VRay.

Thanks.


Attached Files:

>ornatrix2.JPG (18832 bytes), >ornatrix3.JPG (19591 bytes),

I updated to vray 3.5 and the UV/Texture error went away. But I keep my question about using two UVsets without MeshFromStrands.

Thanks!

Hi again,

Glad to hear it is working now. You can add two UV sets to your basemesh and the hair will pick them.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

That's great, thanks! But what if I want the pre-strand coordinate uv?

Oh you are right, I think you are going to need MeshFromStrands in this case.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Thanks! Do I have to change to cyllinder strands in order to look the same?

Hi, I don't understand you last question, can you please eleborate? Smile

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Sorry! The thing is that when I apply MeshFromStrands, the fur renders differently (see attached, the one with a black line), . It works fine on the body, but not in the had (same obj).

Thanks!


Attached Files:

>ornatrix1.JPG (41720 bytes), >ornatrix2.JPG (18081 bytes),

Can I take a look into your scene? You can send it to this email: Jeordanis.f@ephere.com

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi, 

I think I have found a way to make use of Per-Strand UVs without using a MeshFromStrands operator, but it will depend on tthe renderer that you are using, which one are you using? 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

I'm using VRay 3.5. Just sent the scene to you.

Thanks!