Title: | Heap corruption while rendering |
Category: | Crash/Critical |
Status: | Open |
Posted By: | magdreams ( Don Culwell ) |
Date Created: | 28 August 2017 |
Title: | Heap corruption while rendering |
Category: | Crash/Critical |
Status: | Open |
Posted By: | magdreams ( Don Culwell ) |
Date Created: | 28 August 2017 |
Description: | Hi, We are using Ornatrix 1.3.1 with Redshift 2.5.27 and Maya 2017 Update 3. The first two frames render fine, but if we attempt to send batches of more than two frames to each render machine we are receiving errors. In the RoyalRender error logs we see: R126| ++++ Executable returned -1073740940 (0x c0000374) as exit code for frame 1064. R128| ++++ Executable crashed
It's almost like the memory resources are not being purged before the next frame renders, and this leads to memory heap corruption. We are rendering 16-bit Half-Float EXR frames, with default compression. Note, confusingly the frame number referenced in the error, is actually the first frame that actually rendered successfully.
If we limit our renderfarm to only render just two frames per system, then the errors go away (but this takes longer and uses more network bandwidth).
Any ideas?
Thanks. |
Steps to Reproduce: |