Summary

Title:Slow selection when using 2 shaders to 1 mesh
Category:Crash/Critical
Status:Confirmed
Posted By:triduza ( Alex Zak )
Date Created:24 November 2017

Problem

Description:

When I use 2 shaders to 1 mesh and starting Ornatrix the selection of objects are slowing down and increasing if i duplicating objects or having other meshes with 2 shaders applied, the slow selection appearing only with this type of meshes, other objects selecting normal. Ornatrix v2.0.3.13147, tested Maya 2016 and 2017

Steps to Reproduce:

1. restart maya, don't open Ornatrix panel. in hypershade create 2 shaders

2. create any mesh object, for example sphere

3. assign 1st shader to object

4. switch to polygon component type selection, select few polygons and assign 2nd shader

5. duplicate object 100-200 times, try to select any of these objects (the selection is fast)

6. start Ornatrix operator stack panel and try to select any of objects with 2 shaders - selection time will be very long, if you will increase amount of these objects the selection time will increase too

7. try to create new object, but use only 1 shader (the selection time will be normal)

Hi Alexander, 

I cannot reproduce this. Do you think you can record a short video showing the problem?

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Sure, I attached video. This issue I have only in Ornatrix v2.0.3.13147,

I checked in v1.3.3.12895 and everything is working fine, it's only v2 issue


Attached Files:

>ornatrix_slow_selection.mov (29104816 bytes),

Right, I can see the problem. I'll create a ticket for this and someone will take a look into it asap. I'll keep you posted. Thanks for the report! 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Thank you! =)