Summary

Title:problem dynamic hair
Category:Crash/Critical
Status:Closed
Posted By:hpcg ( Hamed Panahi )
Date Created:15 October 2018

Problem

Description:

 

 

Hi,problem in moov !! not collide with my mesh!!

jwI9pvcxc3w

Steps to Reproduce:

Hi,

It seems your video is not online anymore, I cannot see it or play it.

About Moov, make sure to turn ON CollideWithMeshes in the Collisions section.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Check this tutorial for more info: https://www.youtube.com/watch?v=5buAAjSQ9FM

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

https://www.youtube.com/watch?v=jwI9pvcxc3w

softlearncg.com

Laughing again Ornatrix Dyanamic hair Does not work .

softlearncg.com

not collide and wiggle and struggle hairs , i bought ornatrix just for dynamic hair and i can,t use it !!!

softlearncg.com

not collide and wiggle and struggle hairs , i bought ornatrix just for dynamic hair and i can,t use it !!!


Attached Files:

>hair.0001.mb (1037768 bytes),

softlearncg.com

Hi,

I took a look into your scene, most of it it's working fine, except the collision with the body mesh. I can only reproduce this in your scene, my test scene it's working fine, which makes me think there must be something special about your meshes. I will report this issue and get back to you once is fixed.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

The problem in your scene is that you are making substantial changes to the hair after the simulation is done. For example, you are using Gravity Length after the Dynamics. The simulation and collitions are working, the problem is that, if you make the hair longer or add Gravity, AFTER simulating it, the new changes will not affect the simulation, so the longer hairs will not collide. The operators you have on top of the Dynamics changes the hair so much that the simulation will not be useful due to the changes on top.

To fix this issue:

Add the Moov operator on top of your stack, having in mind that Moov will simulate the full hair.

OR:

Add Moov below Hair From Guides only AFTER you are finished with your groom, make sure the guides are not inside the mesh before starting to work with the simulation and increase the Particle Radius parameter to 0.50 - 0.100.

It is important to know the difference between Hair and Guides and how the Hair Stack works, so you will know where to use Moov and how to accomplish good simulation. My suggestions is to take a look into the documentation and our Youtube videos to find out how to use Moov physics and the Dynamics operator.

Some useful links:

Maya 101 playlist:

https://www.youtube.com/watch?v=EmmHVKlgeGE&list=PLpRi3ovyFM-2BBlvQqynORc9CxHsODcEU

 

Moov Basics:

https://www.youtube.com/watch?v=O5T0_66w5Fc&list=PLpRi3ovyFM-25MNjMDt_5I_NLzhrYizdY

 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)