Summary

Title:Symmetry Operator
Category:Workflow
Status:Fixed
Posted By:fernandospirit ( Fernando M Macedo )
Date Created:22 October 2018

Problem

Description:

Hi,

The Hair generated by the Symmetry goes(translate) to opposite direction IF the mesh used for the hair is Bindskin (Like a horse kneck) during movement.

The only way to work seems:

When using hair generated with the Symmetry Operator

-> Or move the mesh manually or By constrain. Correct?

Other hairs that were generated not using Symmetry, works fine with bind skin Laughing

 

Steps to Reproduce:

 

 

softlearncg.com

sorry 

softlearncg.com

sorry,I sent the message in the wrong place

softlearncg.com

Hi hpcg,

You can create your own post. Please respect this one. This is for another and very specific issue.

 

cheers

Hi Fernando,

Sorry for the delay. Are you turning ON the Ground Mirrored Strands option in the Symmetry operator?

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Either way....."Ground Mirror Strands" ON or OFF...  the hair moves wrong, to opposite direction.

With bind skin

 

 


Attached Files:
Image 1

Also, remember that to mirror from one side, you have to delete the guides from the opposite side. In any case, can you share this scene for testing? Would be good to test in the same environment.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

here is:

 


Attached Files:

>error_symmetry_move_joint.mb (379564 bytes),

Hi Fernando,

Thank you for the scene, I can see the issue. As a workaround, use the Symmetry operator below HairFromGuides. For some reason the grounding is not working as it should when using it on top.

See it working here:

Is there a specific reason why you are using it on top? Anyway, we will look into this and get back to you as soon as we can. Thank you for the report.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi Jeordanis,

No special reason to use on top. I just didn t know that should be bellow the "hair_from_guides" 

Thanks a lot for help me :)

Now is working here :)

You should be able to use it on top as well. I reported this issue, will be fixed soon.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi Fernando,

This is what I got from the team:

This is working as designed. Symmetry does what it's intended to: it mirrors the input strands along the symmetry axis. You're moving the sphere mesh in object space but symmetry axis remains at the same place in object space and so the hairs will be mirrored further. Please  bake their hairs if needed.

 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)