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| sorry,I sent the message in the wrong place softlearncg.com |
| Hi hpcg, You can create your own post. Please respect this one. This is for another and very specific issue. cheers |
| Hi Fernando, Sorry for the delay. Are you turning ON the Ground Mirrored Strands option in the Symmetry operator? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Either way....."Ground Mirror Strands" ON or OFF... the hair moves wrong, to opposite direction. With bind skin Attached Files: |
| Also, remember that to mirror from one side, you have to delete the guides from the opposite side. In any case, can you share this scene for testing? Would be good to test in the same environment. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
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| Hi Fernando, Thank you for the scene, I can see the issue. As a workaround, use the Symmetry operator below HairFromGuides. For some reason the grounding is not working as it should when using it on top. See it working here:  Is there a specific reason why you are using it on top? Anyway, we will look into this and get back to you as soon as we can. Thank you for the report. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi Jeordanis, No special reason to use on top. I just didn t know that should be bellow the "hair_from_guides" Thanks a lot for help me :) Now is working here :) |
| You should be able to use it on top as well. I reported this issue, will be fixed soon. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi Fernando, This is what I got from the team: This is working as designed. Symmetry does what it's intended to: it mirrors the input strands along the symmetry axis. You're moving the sphere mesh in object space but symmetry axis remains at the same place in object space and so the hairs will be mirrored further. Please bake their hairs if needed. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |