Posted by: | EPHERE | |
Data created: | 11 October 2019 |
New: Pin the stack panel to the currently selected object New: Hair from Guides interpolates strand rotations New: Symmetry ensures that strand rotations are mirrored and that grounding doesn't affect them New: Brought back legacy "FK" brush algorithm when "Optimize Strand Geometry" option is off Fixed: Grooms presets don't store the Clump settings Fixed: Unable to paint Strand Channels with multiple Edit Guides objects Fixed: Backward compatibility for Frizz operator diagram behavior change in last version Fixed: Hair disappear from the viewport when using Auto Parting Fixed: Multiplier doesn't copy guide dependencies Fixed: Legacy brush algorithm changes segment angles which are not view aligned Fixed: Proxy meshes are flattened Fixed: Hair displacement offset is not applied unless a map is also specified Fixed: Scatter causes errors with input hair which has invalid surface dependencies (e.g. if Symmetry was used) Fixed: Symmetry doesn't work with propagated strands Fixed: Scattered propagated strands produce errors Fixed: Loading a subset of hairs with varying point count causes instability and crashes Fixed: Changing propagated strand count causes incorrect clump assignment Fixed: Edit Guides amount parameter has no effect on strand rotations Fixed: Points too close to each other cause issues with Frizz Fixed: GPU hair incorrect hair twisting Fixed: Ornatrix Hair shapes don't work with Display Layers Fixed: Hair from Guides: A value of 0 on Viewport Count Fraction shows all the hair Marsel Khadiyev (Software Developer, EPHERE Inc.) |