Posted by: | EPHERE | |
Data created: | 28 October 2019 |
New: Unreal Engine 4 groom export through Alembic New: Hair from Guides interpolates strand rotations New: Alembic normals export New: "Enable All Of Type" option in operator stack Fixed: Clump Operator: Clumping only works on one side of a feather Fixed: Mesh from Strands crash when using Conform to Surface on propagated strands Fixed: Brush mirroring in world space does not work Fixed: HFG optimization doesn't update the hair with offset and rotations Fixed: [Frizz Operator] Exploding strands with "length dependent" option Fixed: Edit Guides Hidden guides are still editable Fixed: Edit Guides: Brush selection goes back to default after the first brush stroke Fixed: Error selecting non-Edit Guides node when rotating strands Fixed: Edit Guides amount parameter has no effect on strand rotations Fixed: Symmetry ensures that strand rotations are mirrored and that grounding doesn't affect them Fixed: Changing propagated strand count causes incorrect clump assignment Fixed: Loading a subset of hairs with varying point count causes instability and crashes Fixed: Scattered propagated strands produce errors Fixed: Symmetry doesn't work with propagated strands Fixed: Scatter causes errors with input hair which has invalid surface dependencies (e.g. if Symmetry was used) Fixed: Hair displacement offset is not applied unless a map is also specified Fixed: Mesh from Strands proxy meshes are flat for twisting strands Fixed: Multiplier doesn't copy guide dependencies Marsel Khadiyev (Software Developer, EPHERE Inc.) |