| Posted by: | EPHERE | |
| Data created: | 10 hours ago | |
New: Optimized (sped up) Mesh from Strands texture coordinate calculations Fixed: Potential crash in Mesh from Strands Fixed: Assertion when baking grounded strands which didn't have surface dependencies Fixed: Core error leading to broken clumps when using strand groups Fixed: MEL startup error installing Redshift render callbacks Fixed: Tested and fixed a bug in groom evaluator for disabled nodes (corruption of parameter data) Fixed: Sporadic crash fix in control points draw code Fixed: An issue calculating diff in Edit Guides between hair where a root has also been modified and rotated Fixed: Crash selecting control points with DirectX (the points are not selectable instead) Fixed: Control points not updated on control point per strand count change Fixed: Sporadic crash when painting a strand channel to hair without a distribution mesh Fixed: Per-strand data changes (e.g. through paint brush) don't work without a surface Fixed: Moov assert when adding moov in an empty groom Fixed: Alembic export in Maya 2022.1 always writes empty hair Marsel Khadiyev (Software Developer, EPHERE Inc.) |
