| Posted by: | EPHERE | |
| Data created: | 30 August | |
New: - Added the V-Ray Standalone plugin to the official distribution - Adopt External Guides now works by strand groups - Hair Shape: added a viewport strand count fraction for Render-Mode Evaluation, replacing the all-or-nothing viewport update toggle - Added an option to temporarily hide the hair while fitting a graft groom or preset - Draw Strand: drawn guides now inherit the strand group of the closest guide, with options controlling what else is inherited - Create Brush: guides created by the brush now inherit the strand group of the closest guide - Reworked the Maya tool icons, fixing missing, wrong and aliased ones - About dialog: the version number can now be copied to the clipboard - Arnold: messages logged inside the Ornatrix library now reach Maya's log - Removed the unsupported GPU Display options from the macOS version Fixed: - Crash when adding a Clump node in a branch - Maya crash during grooming - Crash loading a groom whose base mesh has no geometry - Groom directory scan crashed with a stack overflow when a groom referencing a topology hash had no .oxgs graft surface next to it - Recording an animation cache from Python deadlocked Maya when a Moov Physics node was in the stack - Symmetry operator stopped working after a groom was imported, because Vector3 parameters were written as float into double attributes - Clumping was quadratic in strand count when the amount ramp displaced the roots - Hair From Guides: Segment interpolation broke for most strand point counts - Mesh From Strands: enabling Cap Ends broke the whole output mesh - Mesh From Strands: the Rotate Strips command did not affect the strip at index 0 - Clump Guides create method used the bottom-most stack guides instead of the guides that generated the hair - Clump: manually made node editor connections were removed when the node was disabled and re-enabled - Edit Clumps: selecting a clump did nothing when the operator left hairs unclumped - Edit Clumps: the position triad did nothing in the Scale and Rotation edit modes - Edit Guides: selection picked strands of a hidden groom - Edit Guides: the selection mode button left the mode instead of taking the tool back from a brush - Selection was not working in the viewport - Guides from Hair could only be added above operators declaring an output hair attribute - Groom parameters whose name contains a space had no effect on the hair, and the Groom Parameters UI misread the script - Unboxing a grafted groom failed with "Cannot connect graftSurface to EditGuides" - Graft surface topology hash did not resolve when loading a groom, leaving the base mesh empty - Graft groom thumbnails were read from the old cache location and no longer appeared - Fur Ball and Hair Ball groom presets imported with scrambled clumps, because the procedural Sphere topology was not round-tripped - Groom import aborted with "Attribute outColor not found" when a texture map had no asset file - Loading a scene with Ornatrix hair marked it modified and pushed a render callback command onto the undo stack - Hair Shape: the Display Strand Groups option showed the strand channels instead - Isolate Selected: the Hide button was twice the height of Unhide All in the Attribute Editor - Moov attribute editor state leaked between Moov Physics nodes, corrupting the parameter UI until Maya was restarted - OxSaveGroom silently exported a different object when the given target did not resolve - The Save Groom button carried on after logging "No HairShape selected" - Arnold: a groom export failure was invisible until the procedural failed to load the file, and a failed load reported two identical errors without the reason - Arnold: the procedural could not load a groom assigning a strand channel to an operator parameter Marsel Khadiyev (Software Developer, EPHERE Inc.) |
