| Posted by: | EPHERE | |
| Data created: | 1 day ago | |
New: - Maya Cached Playback support for the dynamics nodes, so Moov Physics and the other simulation nodes can be cached by Maya's playback cache - Hair From Guides: soft Falloff for the Guide Proximity distance that can vary over the surface, with an optional bake of the guide coverage to a distribution map - Hair From Guides parameters are regrouped into Distribution, Interpolation, Guide Proximity and Generated Data - Ground Strands: Trim To Surface option that cuts strands where they cross the surface and re-roots them there - Symmetry: Mirrored Strand Groups option (Copy, Concatenate, Set) - Mesh From Strands: inner planes crossing inside a cylindrical strand mesh, with a flat texture island of their own - Rotate: Twist Bias, concentrating the twist towards the root or the tip - Moov Physics: stiffness no longer depends on the substep count and frame rate, and the default is 50 substeps with 1 iteration - Moov Physics: hair-to-hair friction holds strands that rest on other strands, and tight curls no longer flip - Moov Physics is several times faster at the default settings Fixed: - Crash when unboxing a grafted groom whose node had not evaluated yet - Deleting an unboxed graft groom left its graftSurface node behind - Load Groom with nothing selected left a Baked Guides stack without a distribution mesh, so it produced no hair - Save Groom did not keep the direction of a rotated Gravity operator, which loaded pointing down - Clear Recorded Data of the Animation Cache did not reset the record button after the file name was changed - Crash in Mesh From Strands when generating a texture - Opening or saving a scene with Moov Physics, Clump, Groom, Propagation or Surface Comb nodes flagged it as modified - Ornatrix selection tool selected nothing in orthographic views under DirectX 11 - In GPU hair display mode under DirectX 11 the hair object could only be picked at its pivot - Hair From Mesh Strips: closed tube strips left one ring segment without hair, changed between evaluations, and Rotate Strips Flow, UV Flow and Flip picked the side edge loop as root - Hair From Mesh Strips crashed on strip meshes without texture coordinates - Groom import failed or lost hair on nodes of unknown types, such as nodes made in the Ornatrix App - Edit Sinks tool added a phantom key to the Surface Comb Slope Ramp - Paint brush color changes were ignored after another brush had been opened - Strands jumped with strand group Blend Distance when the group was empty - Moov hair sometimes did not simulate after a reset - Hair below a Filter stayed on the first frame of a deforming distribution mesh - Edit Guides Triangulation applied weights to strand points and composed strokes differently from Apply - Strand Groups clumps took strands of other groups whose roots were close, and Dynamic Clumping kept its clumps after the strand group pattern changed - Jagged strands before the first pattern knot of a clump, and a Custom braid string's vertical scale did not reach clump patterns - Normalize Strands shortened strands when neighbors fell outside the Radius - The line cut brush randomly skipped a crossed strand - Alembic export applied the up direction conversion before the object transform - Crash or missing Python modules after reloading the plugin on Windows, and a later crash was not caught after unloading it - Python FloatVector and IntVector raised RecursionError on len, repr and indexing Marsel Khadiyev (Software Developer, EPHERE Inc.) |
