5.2.3.40741

 
 
 
Posted by:EPHERE
Data created:1 day ago
New:
- Maya Cached Playback support for the dynamics nodes, so Moov Physics and the other simulation nodes can be cached by Maya's playback cache
- Hair From Guides: soft Falloff for the Guide Proximity distance that can vary over the surface, with an optional bake of the guide coverage to a distribution map
- Hair From Guides parameters are regrouped into Distribution, Interpolation, Guide Proximity and Generated Data
- Ground Strands: Trim To Surface option that cuts strands where they cross the surface and re-roots them there
- Symmetry: Mirrored Strand Groups option (Copy, Concatenate, Set)
- Mesh From Strands: inner planes crossing inside a cylindrical strand mesh, with a flat texture island of their own
- Rotate: Twist Bias, concentrating the twist towards the root or the tip
- Moov Physics: stiffness no longer depends on the substep count and frame rate, and the default is 50 substeps with 1 iteration
- Moov Physics: hair-to-hair friction holds strands that rest on other strands, and tight curls no longer flip
- Moov Physics is several times faster at the default settings

Fixed:
- Crash when unboxing a grafted groom whose node had not evaluated yet
- Deleting an unboxed graft groom left its graftSurface node behind
- Load Groom with nothing selected left a Baked Guides stack without a distribution mesh, so it produced no hair
- Save Groom did not keep the direction of a rotated Gravity operator, which loaded pointing down
- Clear Recorded Data of the Animation Cache did not reset the record button after the file name was changed
- Crash in Mesh From Strands when generating a texture
- Opening or saving a scene with Moov Physics, Clump, Groom, Propagation or Surface Comb nodes flagged it as modified
- Ornatrix selection tool selected nothing in orthographic views under DirectX 11
- In GPU hair display mode under DirectX 11 the hair object could only be picked at its pivot
- Hair From Mesh Strips: closed tube strips left one ring segment without hair, changed between evaluations, and Rotate Strips Flow, UV Flow and Flip picked the side edge loop as root
- Hair From Mesh Strips crashed on strip meshes without texture coordinates
- Groom import failed or lost hair on nodes of unknown types, such as nodes made in the Ornatrix App
- Edit Sinks tool added a phantom key to the Surface Comb Slope Ramp
- Paint brush color changes were ignored after another brush had been opened
- Strands jumped with strand group Blend Distance when the group was empty
- Moov hair sometimes did not simulate after a reset
- Hair below a Filter stayed on the first frame of a deforming distribution mesh
- Edit Guides Triangulation applied weights to strand points and composed strokes differently from Apply
- Strand Groups clumps took strands of other groups whose roots were close, and Dynamic Clumping kept its clumps after the strand group pattern changed
- Jagged strands before the first pattern knot of a clump, and a Custom braid string's vertical scale did not reach clump patterns
- Normalize Strands shortened strands when neighbors fell outside the Radius
- The line cut brush randomly skipped a crossed strand
- Alembic export applied the up direction conversion before the object transform
- Crash or missing Python modules after reloading the plugin on Windows, and a later crash was not caught after unloading it
- Python FloatVector and IntVector raised RecursionError on len, repr and indexing

Marsel Khadiyev (Software Developer, EPHERE Inc.)