Posted by: | EPHERE | |
Data created: | 13 November 2017 |
New: Adopt External Guides operator to drive (skin) hair animation with a set of externally specified guides New: Weaver and WeaverPattern nodes to allow weaved hair effects like nets and baskets New: Root generation in Guides from Mesh and Hair from Guides operators is now multi-threaded (about 2x faster in average) New: Strands have unique unchanging ids through internal API New: Changed Ground Strands node to use Attach/Detach attribute toggle instead of a Ground button New: Baked Hair node has option to load an .abc file with dense Alembic hair (WIP) New: Baked Hair node can import hair thickness directly (without need for Render Settings node) New: Baked Hair viewport preview is generated from render hair using preview fraction parameter New: Added a curve to Ground Strands node to control how much original strand positions are offset towards the distribution mesh New: Added minimum and maximum bend angle values in surface comb New: Moov physics node has "Capture Initial State" option (WIP) New: Reduced memory usage immediately after evaluating render-time hair New: Added "interpolate guides in object space" option to HFG New: Polygons generated by Mesh From Strands can now be modified using Maya's mesh editing tools New: Point count in Guides from Curves is now a slider New: Choosing Alembic animation file in Strand Animation node has two buttons to select existing or a new file Fixed: Incorrect hair distribution when using "Is Inside Object" in Generate Guide Data Fixed: Clump node crash when adding and removing it from a guides shape Fixed: Comb on Surface does not preserve state after scene reload Fixed: Crash when creating HairFromMeshStrips and going to Attribute Editor Fixed: Plant guide tool with strange behaviour Fixed: Errors and crash when turning on HFG Fixed: Cannot create groom when using "Even" distribution type Fixed: Strand group patterns containing exclusions (^) don't work Fixed: Some problems with "Push Away From Surface" Fixed: Moov simulation fails in scenes with several MoovPhysicsNode nodes Fixed: Maya crashes when deleting a hair object Marsel Khadiyev (Software Developer, EPHERE Inc.) |