Posted by: | EPHERE | |
Data created: | 12 May 2018 |
New: Option in HairFromGuides to adopt per-strand and per-vertex channels from guides New: Added "Length Dependent" parameter to Frizz New: HairFromMeshStrips can export a strip index channel for each polygon strip New: "Distance to object" generation type works meshes in Generate Strand Data operator New: Memory improvements due to reduced internal object copying New: Added region map to clumper New: Added an option to clumper to preserve hair length New: Added an option to FrizzNode to export a per-strand channel containing values whether strands are outliers or not New: Added an option to disable/enable root points locking in PushAwatFromSurface operator Fixed: Warning message printed when reducing brush strength to minimum value Fixed: Clumper out of range access after changing hair point count Fixed: mbic files where curves hair differing point counts are imported incorrectly Fixed: GuidesShape does not show in viewport if AnimationCache is on top Fixed: MEL error and warnings when switching Edit Guides operators and entering into brush mode Fixed: Incorrect widths from Alembic imports with global width value Fixed: MEL error when selecting Move mode after planting guides Fixed: Single click selection doesn't work correctly in EditStrands mode Fixed: Hair UVs are located at 0,0 when exporting to .abc Fixed: Guide selection not working properly in Root mode Fixed: Slow performance when using reference files Fixed: Assertion when opening a scene containing Edit Guides selection set and a GroundStrandsNode Fixed: "Assign Control Guides" button not working on Maya 2018 Fixed: Guide channel colors are not visible in viewport Fixed: Problem with Cacher (Vector out of range access) after Frizz amount ramp change Fixed: EditGuides displays the wrong amount of selected guides Fixed: Don't select newly created strands Fixed: Broken guides when referencing a scene Fixed: Broken Strand Groups after re-loading a scene Fixed: Selecting hair from guides node cause strands regeneration Marsel Khadiyev (Software Developer, EPHERE Inc.) |