Posted by: | EPHERE | |
Data created: | 4 June 2018 |
New: Scatter operator for feathers and foliage (WIP) New: Added ability to displace hair roots into the surface (opposite surface normal) with a map New: Added Weaver support for instanced curves New: Allow the Weaver user to select multiple curves at the same time Fixed: Unable to select a camera as scene object in GSD Fixed: Moov Solver Visualization option not working Fixed: Unable to paint Per-Vertex channels on hairs Fixed: Assertion and crash when rendering with VRay 3.x Fixed: Hair animation is not being updated at render time Fixed: Moov Simulated guides penetrating the distribution surface Fixed: Changed default generation in Generate Strand Data to New Channel Fixed: Using select brush on strands close to the surface can select back-facing strands Fixed: Clumper crash when undoing addition of a pattern Fixed: Maya Crash when changing the guide count if the stack containt a Clump operator with a braid pattern assigned. Fixed: Incorrect clump shape interpolation when Attract to closest stem point option is used Fixed: When generating new random clumps for a strand selection some resulting strands go into previously existing clumps Fixed: Clicking "Assign External Clump Strands" generates a MEL error Fixed: Don't allow user to add the same pattern to ClumpNode patterns list twice Fixed: Clumper crash when using patterns and input hair doesn't have any strands Fixed: Hairs point in random directions when using Guide Proximity option in HFG Fixed: Strand rotation tool in EG changes strand shape Fixed: Hair From Mesh Strips strip editing tool crashing when performing selection with DirectX 11 Fixed: MEL error after using EG, deleting hair, and selecting something else Fixed: Cannot Import Multiple.. in Edit Guides Shape after doing undo Fixed: MEL error when selecting a clump stem in ClumpNode Fixed: Out of range access in HFG/MeshFromHairGenerator from mesh without UV coordinates Fixed: Disable texture map in AE GSD controls unless texture map or SeExpr generation method is used Fixed: Preserve Strand Length option breake clumps creates from patterns Marsel Khadiyev (Software Developer, EPHERE Inc.) |