Posted by: | EPHERE | |
Data created: | 16 November 2018 |
New: Hiding hairs with Edit Guides works New: Control the Amount parameter in Edit Guides using a Ramp Curve New: Ability to control Edit Guides Amount with a texture map New: Multiplier node: Added an option to keep the source strand instact Fixed: Crash when turning off HFG with guides which have uneven vertex count Fixed: Assertion when GFM doesn't have a valid input mesh Fixed: MeshFromStrands: Scatter Channel not working Fixed: MeshFromStrands: Shader list disappear when switching to Edit Guides Fixed: Deleting hairs using EG causes an exception Fixed: EditGuides: Maya should go back to object selection mode when exiting Brush Edit Mode Fixed: Multiplier node: The Preserve Strand Lengths option creates artifacs Fixed: Clump region texture map can have hairs jumping from one to another Fixed: The Hair Shape is locked after running a first render with Arnold Fixed: Moov node creates a different simulation when pressing Play vs dragging the timeline Finished adding support for Maya's new parallel evaluation pipeline Marsel Khadiyev (Software Developer, EPHERE Inc.) |