moov physics node resets on reload when referenced

 
 
 
Posted by:trebla9337
Data created:29 January 2019

If i reference a rig with ornatrix setup and reloads the scene, moov physics node gets reset

and this is the error msg im getting

// Ornatrix: Python script has no _solver global; creating a Moov solver

 

ive tried it on a clean scene with a simple ball shape using maya 2018.5 with the newest ornatirx (2.2.9.18547 [Latest Stable])

 

Hello,

We are looking into this, I will get back to you shortly.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

So far I have not been able to reproduce the issue.

I created a fur ball,

Added a Moov physics operator with custom settings,

Saved the scene and loaded it as a reference in a new scene. All the Moov settings are preserved.

Can you try to reproduce the issue in a sphere with a fur ball and share the scene here? Thanks.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

it works when you reference it but after saving it and reopening the file, moov details get lost

ive tried few times and get same results everytime


Attached Files:

>reference.mb (99916 bytes), >test_ball.mb (119324 bytes),

I;m able to reproduce the issue after saving and reloading the scene. This only happens if Moov is on top of HairFromGuides (Which is not recomended because you will be simulating 100% hair count instead of interpolated hairs), we will take a look.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

I have tried having moov physics node both side of HairFromGuide nodes and i am getting same results everytime.

 

Hi Jeodanis sorry for bugging you too much but im wondering if ornatrix has plan to have a update anytime soon about this issue 

Hi,

This bug is fixed on build 2.2.9.18684 [Nightly].

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Thank you!!