HairFromGuides x2 And Distribution - Maya

 
 
 
Posted by:fernandospirit
Data created:17 February 2019

Hi,

2 Questions :)

A) Is there a way to have 2 HairFromGuides in the same Stack? 

Example

Like I have a dog where the nose is short hair. I would like have 3 times more hair in that area. Therefore I would Like add one HairFromGuide with a specific MASK to filter the area.  And another HairFromGuide just for the nose and increase the rendercount.

 

What is the best way to do this? 

Or I do have to create 2 Ornatrix apart for each area? 

 

B) The distribution. I love the random distribution options.  But some distribution like "Even".

         1) I set a mask Distribution Map in the GuideFromMEsh

 

         2) If I set Strand Groups, like nose = 1  ear =2   eyes = 3 (spend some time here)
         3) Then I do use many other operators using the filter of Strand Groups,1,2,3,etc.

           Then I realize that the mask used in the GuideFromMesh is a little small. So I have to change the mask painting again.

         4) But After change the mask. because I used "Even distribution" the guides are re-distributed again and my Group Ids are messy.

What is the best way(workflow) to make this not happen?