Posted by: | fernandospirit | |
Data created: | 17 February 2019 |
Hi, 2 Questions :) A) Is there a way to have 2 HairFromGuides in the same Stack? Example Like I have a dog where the nose is short hair. I would like have 3 times more hair in that area. Therefore I would Like add one HairFromGuide with a specific MASK to filter the area. And another HairFromGuide just for the nose and increase the rendercount.
What is the best way to do this? Or I do have to create 2 Ornatrix apart for each area?
B) The distribution. I love the random distribution options. But some distribution like "Even". 1) I set a mask Distribution Map in the GuideFromMEsh
2) If I set Strand Groups, like nose = 1 ear =2 eyes = 3 (spend some time here) Then I realize that the mask used in the GuideFromMesh is a little small. So I have to change the mask painting again. 4) But After change the mask. because I used "Even distribution" the guides are re-distributed again and my Group Ids are messy. What is the best way(workflow) to make this not happen? |