Posted by: | d3d | |
Data created: | 4 June 2019 |
Hi, Thanks,
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20 June 2019
#25512 | |
For anyone that runs into this later, the normalize operator was causing extreme jitter in non-dynamic scenes. | |
22 June 2019
#25518 | |
Hi, Sorry, I missed this post. The Normalized operator is constantly trying to normalize the hair strands, so if the strands are simulated, moving around, Normalize is keep trying to do its job and normalize the new strands positions, this is why you get jittering. We are going to approach this design issue but in this case, I would instead use external guides to simulate the hair. this way Normalize can do its job normaly while another set of guides is driving the animation. See https://ephere.com/plugins/autodesk/maya/ornatrix/docs/2/Adopt_External_Guides.html and https://www.youtube.com/watch?v=nl4uuvceV8A and https://www.youtube.com/watch?v=5K_7AoGJ0NE Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
25 June 2019
#25531 | |
Hi, So for characters we do want to use MOOV with, we bake the guides then add an edit guides node back on with MOOV above that. Seems to work so far? |