So I have created a shoulder length groom on an unclothed character. Imported the clothing. I have tagged the clothing with the "push away from surface" operator, and the hair at the collar line sucks the hair into the clothing.
Is there another process or order of operations that will allow me to preserve the hair in its original state without getting sucked into the collar?
compiled scene - hair with clothing and skin referenced in. Used push away from surface tagging both the skin and the clothing. Once I tag the clothing in the stack operator, the hair gets "sucked into" the collar.
Please let me know if you cannot recreate from these assets. Thank you for your help.
I just noticed that this one is still open, I missed it, sorry.
The team found that the turtleneck mesh is inverted around the neck, so it's normals point to the inside. T<span>he solution would be to use a collision mesh with correctly pointed normals. I hope this helps. Sorry again for the delayed response. </span>