Hi there,
I'm doing a test where the overall mass of hair has movement but it's tired in a pony tail. In context, my character is running who has a big viking beard with a pony tail at the end of it.
I'm wanting to find a way to constrain the hair tie to the simulated hair. My main groom is created from curves.
I thought using "Curves from strands", will allow me to constrain hair tie and follow the movement of the sim.
Following the doc on how to use it:
"Once the curves are selected in the Outliner go to the Attribute Editor and switch to CurvesFromStrands* tab. Here you will see the two buttons which will allow you to separate or copy the curves."
I get this error when I select either of Seperate Curves and Copy Curves:
// Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/firstParentOf.mel line 75: The node 'MeshFromStrands2' is not a DAG node.
I might be using it incorrectly.
Not sure if this is the right approach and if there are other suggestions?
Thanks!