Scattering, propagation density and length

 
 
 
Posted by:triduza
Data created:16 December 2019

Hello, 

I'm trying to figure out if it's possible to connect propagation density to feathers length if I use them as references in scattering, the idea is to make density on smaller feathers less dense, because they start to looks like solid objects in their center, you can see it on attached image.


Attached Files:
Image 1

Good question. In GenerateStrandData operator you can apply certain effects to the hair or feathers depending on its length, but we still don't have an operator to reduce/eliminate feather fibers or hairs in a procedural way, which is what you need in this case. For now the only solution that I can think of is using multiple feather objects with different length variations for scattering. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

I see. Multiple objects is not easy to manage, I already have many feather systems and split them to even more will make things too complicated, I tried to do opposite here) but thanks anyway, hope this feature will be available in some new build.

Do I have to put this idea to suggestions tickets or you already have it in list?)

Btw is it some way to make scattering sort feathers by length, for example I will create 3 feather types with different density and scattering automatically will pick those which stay in some length range?

Hi,

We are already discussing this internally. 

Btw is it some way to make scattering sort feathers by length, for example I will create 3 feather types with different density and scattering automatically will pick those which stay in some length range?

 

Yes. Use GenerateStrandData operator to generate a strand channel based on strand length, then use this channel to in the Scatter operator. Don't forger to set the Distribution method to Channel. use the attached scene for reference. 


Attached Files:

>FeatherLength.mb (80740 bytes),

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Smile

I tried your method and it's even better, because when I create 4 different references I can adjust their shape too, when I use only 1 its tip turn to be more narrow with length.

Thanks for help)

Glad I could help! Let me know if you have other questions. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)