I'm having trouble with Attach Root.

 
 
 
Posted by:cuttlerin95
Data created:20 November 2020

Hello. I'm having trouble with Attach Root.
I succeeded in making the fur that I wanted and attaching it to the mesh, but when I rendered it, the fur became ugly. (Fur was rendered as desired before attaching to mesh. From image1 to image2 change.) I had this problem when I played "Attach Root" in GroundStrands or "Colapse up to here" in HairFromGuides. The strange thing is that when I was using 2.5.4.25492, there was no problem. I was upgraded to the latest version 3.1.1.25898 and encountered a problem as a result of doing this using the fur that I made when I used version 2.5.4.25492. <span>I want to solve this problem today because I have to do final rendering tomorrow. Wise men, help me.</span>


Attached Files:
Image 1Image 2Image 3

If I do an Attach Root on the Baked Hair tab and raise the Display Fraction figure, it looks fine when rendered. But when I bring this up to the final scene, my fur crushes ridiculously. What am I doing wrong? I want to know very much.


Attached Files:
Image 1

This problem continues to occur. Please help me.


Attached Files:
Image 1

Hello. I've re-created the fur from the beginning in the latest version, but the same problem is being repeated. I found it at the heart of the problem that my fur flips when it opens and renders a new file. And it gave me a sense of how to solve the problem. But changing Quad Split didn't solve the problem. So I want to turn on the Reuse Triangle option. But I don't see the Reuse Triangle option on my Maya(2018) screen. Is there any other solution I can do? Or is there a way to make the Reuse Triangle option appear? I've been trying and searching alone for days, but I'm still in trouble. Please help me.


Attached Files:
Image 1Image 2

Hello. I solved the problem but I have a new problem. Just put the Resolve Collisions option in my fur and the same thing happens in the picture on the left. I didn't even specify a mesh, but it happens. There's nothing in the position that touches the fur, but it's very strange for the fur to be distorted.


Attached Files:
Image 1

Hello,

Sorry for the delay. Is this the same scene as with the other issue? The renders are pretty low res, can you send me this updated scene? I need to try it here. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)