When I simply create strand on cube, strands root orientation differ 90 degree alternately by each faces.
It doesnt occur to strands based on primitive shape. Only when I creat strand on edit mesh, root orientation have the problem.
I change hair display mode to GPU and check Camera facing normals, then restart Maya, But it disnt work. "Topology Based Orient" in Mesh from strand also didint make any change. I tryed to use rotate strand operator, but all strand rotate in the same way, so the problem have remained.
Mesh UV is clear.
How can I fix it?
I use maya 2019, ornatrix 3.1.6.26721
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