strand root orientation

 
 
 
Posted by:YojiArai
Data created:8 March 2021

When I simply create strand on cube, strands root orientation differ 90 degree alternately by each faces.

It doesnt occur to strands based on primitive shape. Only when I creat strand on edit mesh, root orientation have the problem.

I change hair display mode to GPU and check Camera facing normals, then restart Maya, But it disnt work. "Topology Based Orient" in Mesh from strand also didint make any change. I tryed to use rotate strand operator, but all strand rotate in the same way, so the problem have remained.

Mesh UV is clear.

How can I fix it?

I use maya 2019, ornatrix 3.1.6.26721


Attached Files:
Image 1Image 2

The problem is the strand orientation towards the camera? You are not getting Camera Facing Strands? 

it seems to be working as expected on my end:

Here are my settings:

 

Note: This feature will only work on Windows. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

I solved this problem. It is caused by camera facing normal.

But I tryed the setting on, and nothing changed before. Then, I reboot my PC and restart MAYA, It seems to be fixed.

Thank you.